In Blender UV editor, press open and select this image file. Save the Colored Texture as an image like CarTexture.png. We open that file in a image editor.Ĭolor the car body parts, draw headlights, backlights etc etc… Now to add Texture, we export his layout by choosing UV Menu>Export UV Layout and exporting it as a PNG file. Now Select all Faces, and Press U and select Unwrap.Ĭhoose any view as UV/Image Editor to view the unwrapped faces. (Bottom Faces will automatically be left out). We divide the car into the Side Faces, and Top Faces (from front bonnet to Rear Bonnet of the Car). Now we have a gap for placing the Tyres.įor this we Unwrap the Car, sort of like taking apart pieces of car and painting it. (Make sure to turn off ‘limit selection to visible faces’ button)Ĭhange the pivot mode or extrude might behave weirdly. Now Extrude the Top Faces to get the Windshield parts. I did that way since in the new version i couldn’t find the segments dialog. You can make 8 segments and 2 segments length & breadth wise and modify it in edit mode later or Extrude the faces of the box as given below. Looks Boxy and stuff, but can be made smooth later…įirst i made a simple blueprint on the notebook. Here is the pic of Car we are going to make. ![]() Or wait for me to update the tutorial with optimizations. Word of Caution : As one reddit user has pointed out, this tutorial is an inefficient way of creating low poly asset for games. ![]() So i decided to share with you how it is made. So after a couple of tutorials and stuffs i made one car, which can be modified into several models for my game. Its been a Long time since i interacted with blender. After some failed searches i decided to make my own car in Blender. And i came across making simple car in blender, and realized the best way is to model some cars or finding a car model online. I was involved with a remake of one of my old game in unity (suspense).
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